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The Last of Us: Part I

The Last of Us: Part I

The Last of Us: Part I

We all know and love this story – mostly. Released in the summer of 2013, The Last of Us shaped the narrative of adventure games, although it itself was born as a child of inspiration. Resident Evil 4 and Ico were indicated. It delighted with the setting, gameplay and story tense with emotions – such an emotional rollercoaster, as you can see. For Naughty Dog, the operation was successful, the patient not only survived but also messed up a lot. We’ve been writing about the game for years, mostly in the glow of superlatives. There are meme jokes in the context of dragging ladders or pallets, but it is also a kind of cult. I returned to Boston regularly. But I missed the last trip.

I treated the first information about the planned renovation with a grain of salt. I wasn’t guided by the “age” of The Last of Us, but rather by the condition of the game over the years. The Last of Us: Remastered (2014, PlayStation 4) still performs above average. Launched on PS4 Pro/PS5, with a portion of technical additions, it tastes delicious. Suffice it to say that I finished this edition four times, so I spent more time here than in the original version (yes, the one with the best cover). I reacted rather positively to the first official note regarding the remake, but without any deeper fascination.

“20 years later”

The Last of Us: Part I

The concept of an elderly hero, with the nature of a lone wolf, a bit bitter about the loss of a loved one, during the “stabilization” 20 years after the outbreak of the global pandemic MZM (Cyber ​​Encephalitis) has always sounded attractive. The story written in The Last of Us is always engaging. Similarly in the second part, the one that became the systemic foundation for renovation. The mechanics in The Last of Us: Part II provide an engaging and rewarding experience. I’ve spent about a hundred hours in Seattle, so the prospect of recreating Joel and Ellie’s journey through the infected United States isn’t particularly enticing. I will now sprinkle a handful of spoilers, so those uninitiated in the events of Part II, I refer here after the end of the adventure. The sequel is intertwined with flashbacks featuring Joel and Ellie, which has already provided a preview of a possible rebuild of the first part.

Looking through the interviews with the creators, one gets the impression that they followed the blow of BluePoint Games. “We wanted to stay as close to the original as possibleclaimed creative director Shaun Escayg. Rebuilding the gameplay using the technology that powers the sequel, while maintaining the same proportions of the original? It sounds interesting on paper, but it didn’t buy me at all. The issue of price is one thing, but the quality is not next-generation, which in the case of such a widely trusted developer – looks quite pretentious. The original is quite a long story, divided into acts of sorts, because the action is planned for four seasons. Sometimes I have the impression that The Last of Us: Part I project was created to “soothe the pain” of embittered fans with the continuation. It’s been a long time since no big-budget title polarized the audience so much. If I strongly wanted to come back here, the price would not be a barrier.

Still irreplaceable

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The Last of Us, which I premiered on PS3, still shines in terms of mechanics with some unknown, magical element of exploratory uniqueness. I know all the locations by heart, which does not take away from the desire to visit the same rooms, listen to occasional dialogues or absorb the content of notes. Don’t get me wrong, I’m not complaining about the implementation of such assumptions, after all, the fashion for remakes is in full swing. We just know the story inside out. I like the challenge of Brutal Reality, where literally every brick matters, but how much can you. This is the third game based on the same model. The last one is hard to judge. For the price of PLN 39, we get the Remastered edition, which still looks very good. In the new version of the game, the arrangements of some characters look even worse, but this is of course not a matter of setting.

The original release still has that power, that playability. I completed The Last of Us in both editions about eight times, without stuttering. Why didn’t I decide to buy Part I? It’s not a question of price, but the lack of specific novelties, and the elimination of very successful mechanics implemented in the sequel. The creators, of course, explained the desire to leave the same, original challenge. The Last of Us: Part I went almost unnoticed, as if the players did not notice it. Perhaps it’s a matter of a well-known story that is often compared to a sequel. In addition, the HBO series dealing with this expedition. There’s just too much content for this thread. I think that’s one of the main reasons why I still haven’t picked up this remake. I’m in shock myself. I don’t think I’ll be returning to the Boston suburbs anytime soon in search of a live Firefly. Naughty Dog simply can do more.

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